Showing posts with label Consequences. Show all posts
Showing posts with label Consequences. Show all posts

May 21, 2015

The Beneficial Impacts of Video Games

Good Afternoon Grade Eight Parents!

Games have been a part of all of our lives from kindergarten till to today, from duck-duck goose in grade one, to the game of poker you played last night in Marina Bay Sands. It seems hard to imagine life without these pleasurable pastimes, especially as technology begins to pervade our daily life, and virtual games of all sorts are at our fingertips.

However, the digitization of reality through video games has had its fair share of controversy. Specifically, concerning violent Role Playing Games (or RPGs), which have gained phenomenal success among teenagers. RPGs involve players taking on a character persona in a semi-predetermined storyline. Stimulated violence, as seen through major brands such as “Assassin's Creed”, “Call of Duty”, and “Halo” has however had submerged this form of entertainment in criticism, as the graphic imagery and violence is deemed detrimental to a player's mental wellbeing. However, most fail to acknowledge RPGs as unparalleled facets to improve performance in cognitive tasks , develop their emotional resilience, and attain independence.

In the modern day and age, there are a range of skills and qualities that promise a good future, in what ever field of work you practice. Parents, all the times you tell your children they will not get anywhere in life because they are always playing video games. Nevertheless, it is because of their video games they are learning skills to get them somewhere in life. Science has shown that children who play leisure games with simulated action have sharper vision, better hand eye-coordination skills and can envision shapes and objects more efficiently from different angles. All these qualities, though can be applied anywhere, particularly within STEM fields (Science, Technology, Engineering, and Mathematics). A former student of UWCSEA, Minsoo Kim, once mentioned, “Geometry has become a lot easier for me because in video games like, ‘Call of Duty’ I can rotate my view around a lot and I see objects from different angles, this makes envisioning shapes on a paper much easier.” Minsoo attained great marks in his Mathematics course. Moreover, Minsoo mentions that in the 21st century being a videogamer already provides jobs itself. One of the most successful team of professional video gamers (Team Newbee, from China) have earned approximately, USD $1,005,661 (one million, five thousand, six hundred, sixty one dollars) each from playing Dota 2. To conclude, it is not a prosperous industry, but a platform for personal development of players.

Emotional Resilience, an immensely valuable quality in people, it is the ability think and adapt to situations under pressure or during crises. For example League of Legends, a online-battle game which is popular within our UWC community, requires quick decision making skills and reaction times to attack and defend your persona. According to Russell Koh, an avid player, “Though Leauge of Legends is only an online game, I have improved my real-life reaction time, and also, I interpret information better to make informed choices, because in the game you have to also keep in mind what character the other player is using and how you can beat them.” Moreover, LoL requires many skills such as: collaboration, with your team of five you must all play specific roles and support each other to ensure success; (PAUSE) critical thinking, to create strategies and last minute battle plans to win matches; and creativity, to set up game plays that will surprise the opposition. Games with fighting often improve team-work skills, but they also teach players how to be independent and persevering individuals.

Independence is something that is not easily taught, but somehow is easily learned. Socrates, a famous philosopher said, “To find yourself, think for yourself.” Often violent role playing games require independence, self-awareness, and self-reliance. For example, in numerous New York State high schools, a water balloon war takes place before the school year ends. In the game, players are given targets to catch in order to get a new target, so on and so forth, and finally after defeating all other from different teams, win the game. These catches often require strategic thinking and to be performed alone. In a particular case, one student traveled all the way to Newark Airport to catch his target before he boarded on a plane. This shows the passion the game builds, and the freedom of control you have on your choices of attack, defense, and extent of will in the game. Coming back to the quote I previously mentioned, games that require one’s own ideas and thinking will later help your children discover their talents and strengths. They may develop into great leaders, strategizers and creative minds.

Some may argue that games with simulated violence are more detrimental than beneficial to a player’s mental health because with so much exposure to blood and gore they will begin to be unaffected by many of the problems in the real world, and that the inconsequentiality assigned to death and crimes in games players will forget about the ramifications one could face if they reenact anything from their games in real life. This is a valid assertion, but a recent study has shown the opposite, it explains that ‘video games can make children more morally aware’. Researchers believe that when the player is involved with the game they can choose to be a bad character and experience the results being bad has, or play as the good character, and see what the villain has to face in the end, both subconsciously teaching the player to make better choices. This will apply especially from a young age to players.

Video games provide stress-relieving and fun leisure activities for players, but they also help to prepare children to be the best they can be in many aspects, from their hand-eye coordination to their team-work skills. Some of you still may not believe this, but I hope I have swayed some of your opinions, but if I did not that is also okay, you are free to have your own judgment, but at least believe that games with violence do have many beneficial and valuable lessons for your children to learn, and just think, would you have a problem if all the violence was in a book?

By Mehak

The Corrupted and Distorted Society Games Could Lead To

Dear Parents of Gamers

Video games; a game of intelligence, intellectuality, and strategy. Also a game of violence, ferociousness, and peril. Or maybe it's a neutral zone of which the danger and the entertainment merge with blurred lines. Video games, both violent and not, are means of escape. They allow for players to find the zone of freedom. However, if anything, violent video games are perilous and will lead to a corrupted and distorted society if nothing is done.

Gaming is a time-consuming activity designed to be addictive and make you never leave the game. Most spend hours upon hours playing video games leaving responsibilities behind and molding into a virtual character. "It's kind of hard not to make a connection (between games and the Navy Yard Shooting) when you hear (the shooter's) friend saying that he would watch on a life size screen these violent video games for hours and hours and hours and hours and hours," says Mika Brezinski of the Morning Joe relating to the shooting of Navy Yard. Though there isn't a real scientific explanation, researchers and scientists alike agree that the connection from violent video games to real life violence cannot be ignored. Video games are a great form of distraction but where is the line, the boundary, that marks how much is too much to affect someone's actions?

Games create huge platforms of all people gathering to play a certain game and to achieve a certain goal. The thing about is that games they are designed to be a lively activity and make you want to pursue certain goals within the game. "They're all described as essentially being addicted to video games," says Steve Doocy when describing the numerous shootings in America. In addition, Erik Kain writes "... countless millions more who have been playing violent games for years." describing the link of GTAV and the violent shooting. He continues saying that though violent games don't make people want to shoot but, an excess amount of time will definitely change one's attitude and actions. The amount of time one would have to play so that they think differently and act differently could range from short to long. In that case, not only does gaming become time-consuming activity but it diverts a way of thinking and drive for different actions.

Though some may argue gaming, more focused on violent ones, could enhance one's ability to process information and plan effective strategies, the clear consumption of time and the negative impacts it has on one's life is unavoidable. "Playing the games can and does stir hostile urges and mildly aggressive behavior in the short term. Moreover, youngsters who develop a gaming habit can become slightly more aggressive," writes Benedict Carey, the writer of The New York Times article, Shooting in the Dark. This is the result of a number of research and studies showing that games, specifically violent, changes the personality and attitude towards others. It diverts the attention to a negative one, make certain players act violently and not realize the consequences of those actions. Taken as a whole, there are other ways to enhance information processing and plan effective strategies without ending in violence.

If the society that you want is one where decisions are driven by violent knowledge and the actions taken are negative, then we can continue to be like this; ignorant and uninformed. However, if you want the better future, a better society, a better community, we have the power to change that. What are we doing here if we are all going to walk out without a single inkling or a notion that this is a problem, a problem we need to fix. Our society doesn’t need to be violent but we’re slowly letting it. We don’t want our children and future generations to live in a peril and corrupted society where violence is not taken seriously. Gaming does and will have a negative affect to the future. We were not born to be violent. We were born to be exquisite human beings, unyielding to the violence around us. So I ask you, today, tomorrow and many years in the future, what is it that you want to happen with our society. What will you do to change the seemingly distorted and corrupted future that is to come. 

By Seika