May 22, 2015

The Perilious Impact of Video Games

“I withdraw my consent from reality. I deny it my assistance. I dedicate myself to the temptations of escapism, and throw myself wholeheartedly into the endlessness of unreality.” This quote from the book, Erebos, expresses how video games manipulate children into thinking real life is parallel to what’s shown on the screen in front of them. Do we want our children to grow up only to confuse reality and fiction? A survey polled by ABC news concluded that 2/3 of the children living in America play video games. As a society, we accept it and think that it is normal, when in reality it shouldn’t be. It’s like telling your children that running around with guns and walking into strip clubs is alright. Though all video games aren’t bad, most children play violent video games and do it often, making it part of their daily lives. Violent video games increase aggression in people and reduce social interactions. Parents, I would hope that after reading this, you might reconsider your position and understand what I am trying to convey.

One of the main concerns when playing violent video games around the world pertains to the increased aggression in players and the affect it has on children from a young age. According to a scientific study held by ‘Anderson and Bushman,’ those who play violent video games are more likely to “have increased aggression in thoughts, feeling or/ and behaviours.” Children are awarded for being violent in most games, and are more likely to do the same in the real world, like the Columbine shooters Eric Harris and Dylan Klebold, who were both known to be active members in the community of the violent video game called Doom. A question many ask is whether playing video games would result to their child becoming a mass murderer. If this was the case, then neighbours, friends, etc would all be killers. While this may be true, we cannot deny that playing violent video games are a harmless form of entertainment.

Another significant problems is that violent video games also contain very stereotypical and biased characters. It seems to me that the message they are trying to give us is controversial to the one we are trying to resolve. In most video games, women are very sexualised, and have very minor roles to portray them as weak characters. As a world, do we want to progress or regress? As of today, we are still unable to achieve a balance between the two genders everywhere around the world. And as a community, we need supporters, not opposers.

A Stanford psychologist Albert Bandura concluded that “social scripts presented on screen will guide children's behaviour in real life.” As a society, I think that we are losing the ability to empathise and communicate. Before this era of gaming on laptops and on mobile phones, humans would spend their free time reading, understanding and taking values from books. This is significant because young people these days prefer directing their energy and time online playing video games, learning and being awarded for violent behaviour, vengeance etc.  rather than have face-to-face conversations  or do something more productive, like reading.

Parents, I have experienced this myself. 4 years ago, I went to a friends house, where we all stayed up playing board games and interacting with each other. A week ago I went to another friends house, where everyone was either on their device playing a game or watching Call of Duty being played on the T.V screen by the host. This is how quickly we have evolved as human species. How do we know if we are going the right way?

I understand that when we play video games we do not fully comprehend its effect. Absent minded teenagers play for some form of entertainment, allowing their minds to be influenced by the screen in front of them, causing them to become more aggressive and have less social interactions. Therefore, I think violent video games should be banned, and as parents, you should engage your child in face-to-face conversations than one with an anonymous user.

By Ananya

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